In this unique typing-based game, you generate money by typing out words. Everything is available for purchase,  upgrade or purchase new words to boost your earnings and efficiency. Originally created for Yogscast Games' Jingle Game Jam under the theme "Everything Has a Cost," this smaller-scale version is a prototype for a future idle game I'm planning to make.     

Updated 2 days ago
Published 4 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorSUPER404
GenreEducational
Made withUnity
Tags2D, Atmospheric, Economy, Pixel Art, Typing

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TypingTycoon.zip 48 MB

Comments

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I love the idea! It's a pretty original take on the typical clicker-type games, I really like it! I think it has a lot of potential to be upgraded to become even better, so I do hope you'll keep working on it like intended!


Here are a couple ideas for the upgraded version that the prototype inspired me : 

-Upgrading a category unlocks new words in that category in addition to more money per words

-The decor elements could appear more progressively, I'd suggest having them appear one by one as you type the corresponding words (ex: every time you type "tree", one more tree appears until they're all shown, or they get more covered in leaves while you type "leaves")

-This could also improve the upgrades, as you could unlock new upgrades, or new word packs depending on how much you've progressed in one, or require having completed X words of one to access to the next

-A dictionary of words you've unlocked could be a fun addition as well

-A visual indicator of how much typing the word has earned you

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This is super Inspiring thank you for the feedback. these are all great ideas, I will try to add them the full version 

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Fun little prototype!

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Cool mechanic and lovely pixel art. I felt that it would be good to have some penalty for typing wrong letters. Or maybe a timer. Good job!

thank you for the positive feedback. I was thinking of having the word get replaced if you mistype it

Beautiful game. I like it.

One small suggestion: I find the purchases should also be possible through typing. I don't like using the mouse in typing games. Kinda defeats the purpose.

the a good point I can map the upgrades to the number keys. Thx

Very nice! Super simple approach which is a good call for a week jam. Nailed the theme. I unlocked the vehicles and had to stop because I got tired from typing haha. Idle stuff like you mentioned would be good. You could also turn this into some sort of civ sim where you are trying to keep your villagers alive through typing. Just a thought! Good job. 

I'm super glad you enjoyed it. I do think making the game more immersive is really good input and having to build up your civ could be a great way to do tha

Nice little game. I like it!

^_^

This game is tagged as Idle. What is idle about its gameplay? Seems like the opposite of it.

I'm planning to have some more idle game elements later in the games but for now. yea not very idle

That would be cool. I like typing games, you have an interesting base game here.

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Congrats on completing your game! Had fun, the writing feels satisfying! reached the vehicles - i like the concept

Happy you liked it and congratz on being the first person to beat the game. do you think there is anything I should change or add. im thinking of upping the prices

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I don’t know how to improve balance - not my cup of tea.

I’d add more info on the buttons. Like upgrade levels (if I bought vehicles 5 times - to have a number 5 on a vehicles button). Also would be nice to show how much gold typing each word from an upgrade gives you (e.g. “2000g/word”).

Other than that? More content. For example, buying 10 people upgrades - improves human clothes or even add a new person. Making things interactable would be a nice touch - if you press on a cat it meows or something.

Also, would be nice to have a small congratulations message once you unlocked everything. Not necessary a pop-up, could be just a green text below all upgrades.

(1 edit)

thanks so much for the feedback. Have the gold per word and number of purchase displayed is a great idea and not super hard because I already store that data